CHROMATOSE is a 2D Visual Novel/Roleplay Game with emphasis on meaningful decisions, character relationships, and a compelling overarching story.
You've awakened in a strange nightmare after a fall that should have ended your life. Around you are amnesiac strangers who are also trapped in this world for their own unique reasons. Escape the collective nightmare in 12 hours, or never wake up.
From a school trapped miles under the sea to a hellish MMA arena, everyone gets their own corner of the nightmare. Travel between worlds to recover memories of each of the characters, aiding their escape.
CHROMATOSE sports a 'colorful' cast of characters, each with their own flaws and virtues. As you bond with them, your relationships will become an interesting advantage in combat...
The decisions that you make during the story directly influence how you fare in battle. As the game learns about your personality, or as other characters' virtues affect you, you will gain colored cards that each have unique effects against the nightmarish monsters guarding the way out.
2+ hours of story-driven gameplay
30+ original tracks in the OST
300+ character portraits
Meaningful decisions that permanently affect gameplay
WARNING: This videogame contains flashing effects and glitch-like visual sequences. Viewer discretion is advised for people with photosensitive epilepsy.
Visual novel: Left click/Space: Advance dialogue A: Auto mode Arrow keys: Change option Space/Enter: Select option
Exploration: Arrow keys: Move Space: Interact Escape: Pause menu
Combat: Arrow keys: Play card Space: Clear hand F: Forfeit
Just got a time playing this- interesting, I'm hooked! I adore the artstyle too, did you do all the assets by yourself? Wow.
However I am so stupid on battle in general, could you make the difficulty easier? Already play on rebalanced and died couple of times before successfully beat "boss" monster (I'm sure I was just lucky too). I'm very interested with the story and dont want my unskilled hand to be a bottleneck for advancing the story :(
Heyo, created an account just to tell you that i'm severely interested in this game and so are my friends. Just from the demo, i have been having an absolute blast. I orginally downloaded it for free yet i'm gonna drop some money to support the development of this game. Great work and i cant wait to see where its headed.
Found you thru scary game squad's Sucker For Love playthru, and you're making this hella stylish looking game? and you're also a big Catherine fan? I'm so unbelievably sold, holy hell. Glad to have found you, Akabaka
As a demo game Chromatose has been a really great game, you get to meet other characters with different emotions and powers, a game that can impact the story base on the decisions you pick. All I can say is, it's a great game, the attack system is confusing when you first play the game, but as time goes on you'll get the hang of it. Chromatos is a great game I hope to see the full release of this game. Also the end made me think hard for a minute, wether to pick Izzy and go to the real world or pick Isaac and Lilith so I can save the other people that are trap in a coma. Anyways great game i'll lend you my support and I have a high expectations on this game.
This game is amazing! After playing for only a few minutes, I was ensnared by the story and art style. It has the vibe of an extremely well-made Persona game (especially the menu), but more centered around Social Links/Confidants. I can't wait to see the finished product, and I would pay good money for it!!
Pros and cons are down below from my first expression (first hour):
Advantages (from the 1st hour of gameplay with very slow reading):
1. Very interesting idea! It's mysterious, interesting and catchy - I really want to know more! So, the game catches you right off the bat - that is hard to do! Well done!
2. Art style is awesome! I very like it!
3. The characters feel bright! I mean - they are very different from each other and unique. The art style adds a lot to each one of them.
4. Each floor is amazing! I only peaked a bit but I love them! Will definetely play more!!
Disadvantages (from the 1st hour of gameplay with very slow reading):
1. There was a bug when I walked outside for the 1st time - white shadow appeared behind top half of the main hero - you can see that in the vid.
2. The monologues of the main hero feel a bit excessive. It feels like he repeats the info we got over and over again - that frustrates a bit.
3. It's hard to understand the concepts of the battle. Maybe I am stupid and I will get it eventually - but right from the start I feel lack of examples. Maybe it would be nice to add video examples of the things that you explain in the tutorial?
Overall, the game is awesome! As it is still in development, I thought my feedback from the first hour of the game might be useful for the developers. At least, I hope so! If it was useful. I will write another comment after I play some more or finish the demo with different perspective of a person finished the game) Atm 5/5
Hey! Thanks for the reviews! I'm glad you're enjoying it so far!
To address your cons:
1. Yep, that's been addressed in recent beta builds I believe. Thanks for the report!
2. Any repetition is just in the interest of making sure nobody gets left behind or confused by the story! Especially since sometimes people put the game down then come back to it-- I'd hate for them to be lost!
3. It's a little tricky! Generally speaking, you win by playing as many right-side-up cards as possible as quickly as possible, and all the tips you need are in the tutorials, which should be read carefully (and conveniently can be re-accessed via the pause menu!) Alternatively, there is also the 'Rebalanced' difficulty that makes combat a little easier! I am thinking about putting in some animated examples in the future to be a little more clear, though the updated demo that I brought to conventions has been pretty effective at being less confusing haha
Thanks for the playthrough too! Will have to check it out sometime
I played the demo and this game sucks you in. Normally, if I take a break to eat like I did in the middle of playing this game, I lose interest, but this one constantly had my attention. The actual fighting mechanics are cool (and this is coming from someone who sucks at fighting in these types of games), and the storyline has me hooked. Plus, the visuals are amazing- even within the first couple of minutes!
Apple recently added another step to publishing non-appstore games for MacOS that retroactively broke previously working versions of games. I'll take down the broken version for now, and I'll try to get a working version back online.
Not sure what's going wrong because I didn't have this problem in the 1.4 build but in 2.0 for windows the game hangs when I get to Quentin's first area fight - battle music plays and a pair of monsters just kind of wiggle back and forth and the cards never appear, just the arrows which do light up in response to me pressing them.
EDIT: Closed the game out and re-opened it and it worked? Not sure if a one time thing or what.
Hey! Thanks for the bug report, that’s a really rare glitch that can pop up, working on trying to replicate it so it can be patched out. But as you said, closing and reopening the game always fixes the problem
Very intriguing story! I really liked the art and feel to the game :D
How long have you been working on this game? :)
I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)
I very much liked what I saw. However, I was ultimately only able to see it - it ran too slowly on my computer (Macbook Pro), so I ended up watching a playthrough. Hoping by the time a full release is out I have a new computer that can run the game better, or that the game is able to load better on my computer.
But yeah great job on the demo, and good luck with the Kickstarter!
I played the demo on a whim while looking through Kickstarter VNs, and I'm so impressed. The demo is a solid 2 hours with polished art, story, and music. Even the loading screens are gorgeous (I love Quentin's sinking school!), and there's so much attention to detail (e.g., Izzy sitting far away at the start but sitting a little closer after extended conversation). If the demo is this good, I'm confident the devs will release a smoothly running game.
Since it's spring break for me, I ended up playing through the demo twice. And I made a Kickstarter account for the $25 pledge because I really want beta access. Personally, I hope this game succeeds because I'm already itching to discuss it, and I'd love to see a fandom develop for it. I would definitely recommend trying out the demo!
Hello, this game looks phenomenal but it wont get past a certain point. At first i downloaded the itch.io version but it wouldn't get past the Gloscow National Hospital loading screen without something about missing textures coming up and then it exiting itself out.
Since that didn't work i tried the steam version and it got farther but once the first battle was about to start more popups showed up, now one with saying missing shaders and another missing textures one.
Alright, thanks for the info, I know exactly what the problem is thanks to your in-depth report --
Your game is crashing wherever it hits a prefetch script -- whenever the game adds animations/textures to your computer's memory, and it's doing this because I suspect your computer does not have enough memory to run these prefetch scripts. So there's a few options available:
Try playing the game on a different computer (if possible)
I've made you a special build of the game that doesn't use any prefetch scripts, so the game will load assets as it arrives at them. This will cause the game to run slower whenever an animation appears for the first time per session, but it shouldn't outright crash anymore: https://drive.google.com/open?id=1GxONn7KBXi-1xqS1-9PNddSQ2mJyKPna
By slow do you mean each asset will take a while to load into the asset? And you said but this is a new computer with barely any memory taken up so I don't know why that would be the cause. But regardless thank you for making a version just for me !
It's no bother! And oh you have a new computer? How strange. No idea why the game is having problem with RAM then, but the thing I know for sure is that your computer can't handle prefetch scripts (The difference between the Steam and itch versions is when the prefect scripts are first used, at the hospital loading screen for itch, at the first battle for steam, exactly where you said your game crashed) so I removed prefetch scripts from your version. When I mean slow, I mean that when a big animation appears for the first time, your game might stutter a little bit, but then it'll go back to normal (this will usually only happen the first time you see things like "Space to enter door" or for battle animations. Beyond that you shouldn't see any difference)
I haven't made it all the way through this demo yet but I am super loving it! Enough so that I've dashed right on over to the Kickstarter page to back it!
The setup and aesthetics are gorgeous, the characters are all wonderful (Quentin is right up there with my favourite all time characters already) and the card-based battle system is a delightful challenge!
Add the great story to that mix and this is something that is looking to be an awesome experience! So please keep up the awesome work, and I look forward to seeing the final game after you smash that Kickstarter target! =)
Dang, sorry to hear that. There's tons of art/animations in the game so it can be a little rigorous on slower computers sometimes.
I'll work on getting the game a little more optimized for slower computers -- there is however a FANTASTIC stream of the whole demo so you don't have to miss out in the meantime: https://www.twitch.tv/videos/396103765
I just finished porting CHROMATOSE to Linux, so feel free to playtest! I could use any bug reports you come across since I can't playtest the port myself -- I'm running it on a virtual machine so I'm getting speeds of .02FPS and can't test the whole thing.
I gave the Linux demo a try and had no issues myself in about an hour or play. I shared the campaign on Reddit and Mastodon so hopefully it helps in the next 12 days. Thank you for the effort regardless.
Ok, I'm sorry but I feel like I have to share my experience. I loved the prologue, the concept seemed great to me, love the design, enjoy the dinamics of the battle (although I was hoping for something a lot different when I read it envolved cards). But it was SO buggy! Especially when walking and battling. It froze so much that I couldn't get past the second battle (the locker one). I actually had to run task manager and the game wouldn't even let me do that. I look foward to seeing a more polished version in the future, because the game actually seemed like a good game (and it was, when it ran smoothly for the first minutes). Best of luck to the developers trying to fix those problems! Hope I can play it and leave a more optimistic comment in the future.
It sounds like your game is running dramatically slower than it's supposed to. I've watched a bunch of videos and live streams of the game, and there haven't been performance issues like this before like in this video . The sections you're describing as having problems are when the game is adding images to your computer's memory.
Are you running the game from a D: drive? A user reported that when they tried running it from their D: partition, they had ridiculous load times on animations (10 sec+) but moving the game folder to C: and running it from there greatly improved performance.
Are you using a particularly slow computer? That would affect how quickly the game can load animations.
If neither of these work, what specs are you running + what version of the game do you have? This info might help me figure out what the problem is.
A fun, mysterious romp! I'm not much of a gamer so I went in a bit worried about my skills but dang if I'm not grateful for that Rebalanced mode.
- SPOILER FREE -
I like the story so far and the characters are all interesting. While my second favorite character is hands down P, AKA best butt-kicking monster-harassin' lass, my absolute favorite to my surprise was the main character himself! The MC is so likable that playing made me curious about what he would say and how he'd interact with the characters moreso than getting to know the other characters. (Even though I was interested in them too!)
Since the mystery is multi-tier and the MC himself doesn't know his own backstory, getting to know him as a character is a fun, interesting ride.
Of all of the mysteries of their pasts, I am most invested and curious about unveiling his.
That's it, that's all I have to say! I'm definitely looking forward to the future release.
I like the story and the characters but I feel like the combat needs more reworking. It's kinda frustrating when your cards become unusable every second. Also it feels like the partner's only ever draw bad cards. And everytime you lose you start with less time so you might as well just reload your save if you're stuck.
Noted! I’m rolling out updates every other week, so I’m addressing feedback over time. For now REBALANCED difficulty is a great way of getting to experience the story without getting bogged down in combat if you aren’t crazy about it ^^
Thank you! That helps me make some decisions as far as pacing goes. Looks like there's quite a bit for content yet. My last question is, would you be alright if I post any and each episode I make here? If the game is that long, I'll likely have about 4-5 episodes if I commit all the way through. Just released part 2 now.
Hello! I'd like to see if you'd take voice actress work for free. I want to volunteer to get my voice out there, for some job experience, and thought, since this game doesn't have very many voice files, I could help out! If you'd like, could you please email me at: email@example.com ? I'd really appreciate it.
Really wonderful that you're willing to help out indie devs! I'd suggest having an online portfolio with links (YT/Vimeo/SoundCloud/etc) with samples of any previous voice work that you've done in the past (free and/or paid work). I've helped some artists on my Discord server with getting (free) online portfolios set up.